![]() I think any really flexible system is going to require some amount of GM adjudication. There is a supplement for FATE called Words of Power where spells are made up of words and your relative 'skill' in magic determines how many words you can use to create your spell (everyone gets one word, then a student of magic gets a second and a master gets a third).Īnd there was something similar for Pathfinder 1E which was also called Words of Power. Its primary intention is to create a creative sandbox for spellcasting characters and inspire players to engage with a tool that feels as arcane, deep, and mystifying as the magical arts’ portrayal in fantasy media has always suggested it to be.' Designed to fit over the top of existing spellcasting mechanics in many popular systems, the Engine is a magic spell generation tool focused on enabling players to create their own magic spells from scratch by combining words in specific patterns and combinations. 'In the pages of this book, you will find all of the tools, guidance, and context you need to replace the magic spell list in your tabletop game with the Power Words Engine.
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